Fool's Gold: A Jester's Quest
! NOTE !
In this GBJAM Build of the game, there may be a chance that the viewport scales improperly based on certain computer settings, extending the view past what was intended. If you encounter this, please consider downloading a .zip for a better, intended experience!


---THE FOOL---
--- PUPPETING THE FOOL --

--- THE GOLD ---


--- GOLD RUSH ---
After pocketing a relic, The Fool may be imbued with a mysterious golden vigor, increasing their speed and strength. This is remarkably convenient, since they'll need all the help they can get to make it out alive.
---DEV NOTES---
This game was made with Godot and Libresprite in 10 days for GBJAM 14. Thanks to Soully for the GameBoy Manual Figma Template!
As of now, only the Marsh is playable. I do hope to work and develop this game further... at some point (uncertain when).
Sorry about the lack of music- I tried, but I couldn't manage to make something that wasn't incredibly grating. My suggestion? Play some music you'll *actually* like on another browser window or app! Here, I'll even make it easy for you:
Until I get around to updating this game, I'd love to know what you think, if you have any suggestions or feedback, or encounter any bugs. Thanks for playing! - East




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If you're seeing this, please feel free to give some feedback- what you liked, what you didn't, etc.- I'm open to it all! Thanks for playing!